![]() Updraft is probably the most convenient alternative, allowing creatures to take only the equivalent of half damage when they fall. It also slows the speed of those trying to move through it. This results in disadvantages for those who use weapons that can be aimed at from a distance. It lets you pick a horizontal direction and the intensity of the wind blows. Gusts are most likely to be the most combat-oriented. You can pick one of the following three options: You can use an action that allows you to change between these three options within the spell’s 100 feet cube area. Source: Elemental Evil Player’s CompanionĪ powerful spell that provides the player lot of flexibility.Ĭontrol Winds lets you pick between three options. It’s not equipped with any practical use, unfortunately. This could lead to exciting battles where you can shoot down poison arrows or flaming bullets and cause havoc across the battleground. You can also copy any ammunition you use. This not only causes a decent amount of destruction but also a decent size cylinder, covering the ground in a large amount and air coverage as well. You shoot a piece of unmagical ammo (or you throw an axe/knife) up into the air and pour thousands of them down that cause 8d8 damage (of a similar type to the weapon employed) or half of it when you make an effective Dexterity saving roll. To begin our list with stimulating effects that Rangers can access The damage type is the same as that of the ammunition or weapon.Components: Verbal, Somatic Materials (one part of an ammunition item or weapon that is thrown) A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. ![]() Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. The damage type is the same as that of the weapon or ammunition used as a component.Ĭomponents: V, S, M (one piece of ammunition or one throwing weapon) ![]() A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. When would you all take one of the Conjures from a role playing stand point?Īlso how do they do from an optimization point of view? I think they're ok but as a Lore Bard, not really special compared to Shatter which I already have.Ĭomponents: V, S, M (one piece of ammunition or a thrown weapon) Then I figured the idea of flying just seemed way neater even. I almost took Conjure Volley because a Wood Elf Bard of mine fancied herself a bit of a poetic archer (with a Charlatan background). Two of the ones I've considered are Conjure Volley and Conjure Barrage. It almost seems dirty for a Bard to steal a spell from Rangers or Paladins before the primary casting class can't get for another xx levels but its legal whenever magical secret (pilfering) comes up. ![]()
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